Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2

This article, found in Game Studies, an international journal of video game research, describes a psychological study based on observations of using oneself as an avatar in the Sims games. The Sims is a computer game with various different modifications (Sims, Sims 2, Sims 3, Sims Pets, etc) that allows the player to create a person and … Continue reading Self-Portrayal in a Simulated Life: Projecting Personality and Values in The Sims 2